|
ARTICLES
Breath Mints, Microcinema and the American Film Market - May 2004. Published on the Microcinema Scene Website
Breath Mints, Microcinema and the American Film Market
After the Roundtable that produced a theoretical "ten commandments" of microcinema, there was some heated discussion on the Microcinema Scene message boards about the topic. One of the outcomes of that discussion was that, as Mike Amato stated so succinctly, some microcinema filmmakers are "Breath Mints" and some are "Candy Mints." Breath Mints are those microcinema filmmakers who want their projects to "smell nice" and would love to make movies for a career. Candy Mints are those who simply have fun making movies and don't have any real movie making career ambitions.
Today, after working 3 a.m. to around noon, I had lunch with my brother Charles near his work. Afterwards he and I shot some exterior Lab shots of his building for the opening of our nearly completed dv feature called THE BOX. It wasn't as if I had accomplished a lot, but it was nice to get something done. Anything done. One of the things I've learned through this project is how momentum impacts your life. After we got done with the principle shooting, I needed a break and took a few days off. Then work became increasingly busy and evaporated any forward movement I had made on the project. And now, it's like starting a lawn mower for the first time after a long Winter. It takes an awful lot of pulls to get the thing cranked up again and it isn't too happy about being bothered. That's the way I felt today. My work schedule has me fighting exhaustion on a daily basis, but I knew if I didn't get the motor on this project cranked up and running again, that it would only be harder to start later.
When shooting the DV feature, THE BOX, one of the main characters ended up being played by my nine-year old daughter, Dorothea. Even though she had never acted before, I knew she was perfect for the role because: 1) she took direction well, 2) she has a natural talent with words and 3) since she was my daughter I could make her work whenever I needed. :) It was through coaching my daughter in THE BOX that I came across some things that may help other micro-budget filmmakers working with non-actors.
While the rest of the REwind community was recuperating from the 2002 RMAs, I attended a similar festival in St. Petersburg, called the Saints and Sinners Film Festival. The festival was very well attended by a varied group of independent film fans... everyone from metal goths, to tan yuppies, to spike-haired punks, to parents and grand-parents... they were all there to support local micro-budget filmmakers. Held in downtown St. Pete at the State Theater, this usual haven of up and coming metal and rock bands was quickly transformed into an underground, indie-edge style showcase of aspiring filmmakers, with uncomfortable chairs, over-priced drinks and pizza and a great amount of enthusiasm and communal support... it was perfect.
I took my daughter to the local public library the other day and found that they had recently added DVDs to the things one could check out. I wasn't in the mood for anything thought provoking, I wanted some mindless drivel. It had been an extremely long work week and I needed some mental down time. So, I picked out one of the biggest, expensive and unsatisfying examples of Hollywood drivel I could find, 1998's GODZILLA.
Ever since the terrible events of 9/11 I've been wondering how that would spill into the public's cinematic appetite. Since that day, I had not seen an abundance of philosophical changes coming from Hollywood (Sum of All Fears, Collateral Damage), so I wondered if anything had really changed. I wondered if something as truly horrifying as what happened in New York and Pennsylvania last September was going to have any lasting impact on the movie-going audiences. I thought that, if America had not truly lost its soul over the past 200 years, we would, as a people, no longer need the irrelevant fluff we so eagerly purchased from the media outlets previously in order to fill our lives. That films, television and books would some how take on a more meaningful purpose. I was afraid to think that our decades of excess living in a land where generations had lived with a war-less history, that we would have lost ourselves irrevocably to the baser urges of mankind.
And then I watched GODZILLA.
It was while watching this super-fictional attack on the New City of the north that I finally noticed the stark differences between "what was" and "what is" after 9/11. There was no escapism for me in watching a monster destroy people-filled buildings, or the military flying through the city in a desperate attempt to save human lives. And the jokes of the political ramifications of a Mayor ordering the evacuation of the city now seem so hopelessly out of place... almost offensive when considering what Mayor Guiliani dealt with when real-life terror impacted his city.
What used to be found as amusement or flights of fancy, such as destroying skyscrapers or blowing up well known landmarks, are now so morally inappropriate, so misplaced, so hollow and weak that it cemented in me how the world had truly changed. Prior to that awful day we were so distant from true life horror that it took a gigantic monster destroying a larger than life city to merely whet our appetite. Now, it's almost embarrassing to think that anyone would find such a story entertaining.
Years of the consistent devaluing of human life, of adding body count for cinematic impact instead of layering the true human stories that fill each of those dead bodies, culminated in the fact that we thought of it as nothing very important to watch a monster wreak the largest of body counts, for people to be stomped on like insignificant bugs. And that the killing of men and women serving in the armed forces was somehow an effective punch line.
Oh, how things have changed.
Does that mean there should be no more monsters in the movies? Of course not. But, what I hope it means is that America, and perhaps the world, are more in touch with the substance of their existence and to expect more from their escapism... to layer the stories with a touch of humanity as well as entertainment... that we have moved permanently above the expectation that the highest we should expect from our entertainment is the lowest form of our existence.
At least, I hope so.
When you're pounding your head, trying to think of new story ideas, does it ever feel like that you have nothing new to offer? That the idea in your head is really just a re-tread of an existing film? Don't worry. This happens all the time. Sometimes, new ideas are hard to come by, even for the most lauded of screenwriters. Take Robert Towne. Here's a guy who's written some of the most important, critically acclaimed films in the history of Hollywood. He's written or helped write such films as Chinatown, The Parallax View, Marathon Man, The Two Jakes, Tequila Sunrise, The Firm and many more. He's also written two of my favorite recent films, Mission: Impossible 1 & 2. Just a few weeks ago I rented both MIs on DVD, watched and enjoyed them both. Then, last night, I plopped in one of my all time favorite films, a film that I had not seen in years... Alfred Hitchcock's Notorious. I was stunned to find out I was actually watching the original Mission: Impossible 2. Let's look at the similarities:
For any new low to no-budget filmmaker, I think there is an important question that should be asked. What makes me so special? What I mean by that is, why should anyone watch your stories? I am a firm believer that humans are storytellers by nature. We love to hear stories, make up stories, and watch stories. We see stories in paintings, in poems, in music and in sculpture. We listen to stories in gossip, in sharing memories and in relaying our hopes and goals. And filmmakers feel the instinctual urge to tell their stories with moving pictures. But, the question we should all be asking ourselves is what is going to make the way we convey our stories that much more unique and effective than the other wanna-be filmmakers out there?
This is something that I think most starting filmmakers often neglect to define within themselves. Part of this is understandable. We usually spend the early part of our "careers" learning the skills necessary by copying filmmakers we admire. We make our own personal versions of Scream or Star Wars or Indiana Jones. But, once we've grasped the basics, we should start trying to define who we are as filmmakers, how we tell stories, how we are to effect the audience, because, in the end, our primary goal as a story teller is to illicit emotion from our audience. Failing to do so means our attempt was unsuccessful at the most basic level for nothing screams failure louder to a filmmaker than a passive audience member.
Filmmakers have a seemingly infinite variety of ways to affect the audience. Some filmmakers choose a tense, realistic subject matter to illicit emotion. They'll convey stories of abuse, or drugs, or poverty or family crisis. Others choose a more fantastical way to illicit emotion, through horror or gore or science fiction. Some combine a little of all of these in thrillers and conspiracies and deception. We pick a genre that fits our strengths and our tastes and pursue making the most effective story possible. But, again, we should be asking ourselves, what makes me so special? Out of all of the low budget horror films out there, what will make mine stand out, what will make my story my own personal contribution to the genre. There are many horror directors out there, but only a few Cravens or Carpenters. There are many thriller directors out there, but only a few Hitchcocks or DePalmas.
When people think of Hitchcock or DePalma or Carpenter, the term "genius" is often attached in some fashion. But, are they a "genius" because they were born with an extra filmmaker gene or are they a "genius" because they have truly defined themselves as storytellers? And is this definition by accident, by some deep-seeded instinct, or is it, rather, because they are that much more thorough in creating their visual imagery? I think their "genius" comes from 10% inspiration and 90% perspiration. Hitchcock, for example, never just "filmed" the scene. Every single shot was evaluated for it's emotional impact, either on its own or how it fit within a scene. Nothing was shot just to get the shot. Every angle was chosen as part of a whole to create the maximum impact to the audience. In Dial M For Murder, for example, the scene where Grace Kelly is attacked is divided into three 30 second sections. Pre-Attack, Attack and Post-Attack. Each section is 30 seconds long, because Hitchcock wanted the audience to understand that the attack was it's own event within the entire story. Just like the overall film, he wanted the attack to have a beginning, middle and end. And he wanted it defined in 30 second segments so that the audience, on a subconscious level, would understand that this unique, important event, had it's own life.
How many of us think to that detail in order to create the maximum effect on the audience? Granted, that's a daunting task, but it's worth it if you want to be anything above ordinary. I don't think it's by coincidence that the more effective filmmakers are also storyboarders. Hitchcock, DePalma, Spielberg, the Coens, etc., they all storyboard and take the time, before hand, to define every shot, to make sure that the way that image is relayed on the screen is as potent as possible.
So, when your throwing together your next low to no-budget film, make sure you take the time to define your style, to determine what's going to make you so special? Will it be your story or your effects, your imagery or your characters? It can be anything, but make it stand out. Make sure that, when people hear about your next film, that they are immediately aware of the unique opportunity they have to view your work. The budget has many limitations, but it shouldn't impact your style. Each of us is a unique creature. Our job is to relay that individuality through moving pictures. And, then, we will have our own cinematic voice, our own unique, defined style.
All writers eventually face a common, simple, deadly foe... writer's block. And writer's block usually comes down to one simple problem... we don't know what happens next. We may have an idea of what we want to happen, but not how to get there. So, we sit and stir and fuss and sweat and stare at the blank page trying to figure out why the words stopped coming. And the longer we sit, the more insurmountable the writer's block becomes until it evolves into the writer's second deadly foe... procrastination. Unchecked, days and months may pass with the empty page still waiting for the next injection of creative inspiration. If never overcome, the result is another unfinished project that sits in your desk drawer, reminding you of a great idea that was never fully realized.
In order to keep myself from sliding down that slippery slope, I've tacked three words above my desk. They read ANYTHING CAN HAPPEN. I have found these three words to be the most important words as a writer. Because, in reality, the blank page has no preference to what you place on it. It doesn't care. It's just a void that you're trying to fill and you can fill it with anything... absolutely anything.
Most writers will tell you that writing can often be a contradictory experience. When we start, we usually have a good idea of where we want the story to end up. But, once we begin writing, the characters slowly take on a life of their own. They become real people, with wills and attitudes and tastes and needs so when you get into the meat of the writing process, you're not so much writing as you are taking dictation from the characters who are now telling you what should happen next.
It's moments like these which are both the most rewarding and the most frustrating. You feel like you've got the wind at your back as the spirit of inspiration takes you down unplanned paths to exciting places you didn't expect. Then, suddenly, you find yourself wondering where the hell you are and how the hell you're going to get out? It's no longer the issue if this is where the story should lead... the characters have told you as much. Your job is to take it to the next step. To figure out… what happens next? If not careful, these are the moments where writer's block rears its ugly head. You can easily get stuck between your original vision of the story's path and the new one the writing process has created. And, it's at that moment, that I look on my wall and read the words ANYTHING CAN HAPPEN. And it frees me. It wipes the creative slate clean and allows me to let the story travel wherever it needs to go. Because, on the blank page, anything can happen, to anyone, at any time. It may not be the original intent, but it is what's right for the story, what's truthful to the characters, what is necessary for the fruition of the plot.
So, if you're ever faced with trying to figure out… what happens next? Remember, ANYTHING CAN HAPPEN. What's the most dramatic? What's the most appropriate? What's the most effective? It can be anything. And it's that freedom, that unlimited supply of possibilities, that is the greatest reward we get from this frustrating, inspiring and, ultimately, satisfying process called writing.
I need help... understanding... education. I have to admit something that may offend some of you... but I hate horror movies. Not scary movies, not spooky movies, not boogy-man movies, but the blood splattering, in your face, knife-plunging, decapitation gory movies. I know there are a lot of people in this world who find some sort of entertainment from such films, otherwise the local video chains wouldn't be stocked with Children of the Corn Seven! But, I just don't get it... never have. And I need you fellow horror-film fans to explain it to me.
I guess my problem comes from the point of the attacks in these types of films. Cheaper versions of the genre just throw a bunch of scantily clad beauties in a central location and let the hacking begin. Obviously this works well. This standard storyline is repeated over and over again by just about every level of filmmaker and it always makes money. But, again, I just don't get it. I get offended seeing a knife plunge into the chest of a woman who's only crime is that she's in the wrong shower at the wrong time. I get offended when I see a guys neck slashed, blood spurt out and his head fall next to his lifeless body. Part of me has attached some sort of humanity to these characters and their loss, no matter how annoying the character is, is still a loss. That's just the way I am, I guess. I don't see them as plot devices that need to be hacked
into oblivion, but people being killed. And, people dying gruesome deaths offends me. Maybe I'm just a frickin' wuss! Maybe I need to go through another round of puberty. But, that's how I react to gore-fest films. Now, I avoid them at all cost. I remember back to something my Dad said to me when I was young... "watch out what you put into your brain because you can never get it out." So, I weigh the value of allowing certain images into my head and seeing a water-logged Jason return for one more vivisection just doesn't seem a logical use of my brain... don't think I gain anything from experiencing the imagery.
Again, help me here. I'm not judging, I'm not criticizing, I'm just trying to get it. I'm trying to understand where the enjoyment is for fans of horror. Is it that you don't attach yourselves to the characters and just appreciate the effects as a fellow filmmaker? Does it tickle some dark fancy within you? Is it "just a frickin' movie" and I should get out of my cinematic diapers? Give it to me straight. I can take it. I know many of you make horror flicks, and from the response, apparently they're very successful. I'd love to see the works of Timberwolf Digital or Eric Stanze or a variety of other filmmakers out there because I LOVE low-budget films with an edge... as long as it's not the edge of a large kitchen knife with blood dripping from the end.
Hell, I'll admit it... part of me is a hypocrite. My first film was a Super 8 slasher flick where we got all excited that we were able to get a knife with blood on it to look real. So, I've been there as a filmmaker making the best effects we could with bailing wire, some chewing gum and loads of food coloring. And I envy people who can make films in the genre with continued success, on any level, not so much because of the story that they're telling, but because they have tapped into a profitable niche market. If it was in me, I'd make a billion lesbian vampire flicks and retire... but I just can't tell that type of story. It's not in my genome.
So help me out... help me understand what so many people see that I, apparently, just don't get. I'm a fellow filmmaker with a cry for help. Just educate me before you dissect me and feed me to your relatives at the next holiday gathering.
There's a common, useful theory for new screenwriters which is to "write what you know." This means to write about your own experiences instead of trying to write a space-epic-horror-musical. The purpose of this exercise is to allow the writer to learn to write without having to do a lot of real pre-writing work... since you're writing from your own experiences, you don't have to do a lot of research, character development, etc. If you've been a waiter for three years, then write a script about waiting tables. If, like Kevin Smith, you worked in a convenience store, write a script about Clerks.
And, as your experience grows, you will find your older scripts could use an injection of your newer life lessons. For example, Steven Spielberg, who wrote and directed Close Encounters of the Third Kind, stated that, now that he has been a father, he never would have written Close Encounters the same way. When he made the film, he was young and single, without any children. So, he had no issue with the main character, played by Richard Dreyfuss, deciding to leave his family to go do some intergalactic galaxy hopping with the nearby aliens. However, now, as a father and truly understanding the love and attachment a parent has for their children, he stated he could never write that Dreyfuss would leave his family. His real life experiences have taught him that it just wasn't believable. And any parent will tell you he's correct.
Like all new writers, I wanted to set the world on fire with my creative genius, but I found my first two scripts falling outside the world of believability. The first, Undetected Risk, was a script about college kids who accidentally receive a top secret satellite transmission. The second, Mirage, was about brainwashing experiments that turn average citizens into assassins. Both had enough quality substance and structure to know that I could write thrillers, however, both stories took place in a shallow world. Both took place in the only world my limited imagination could create. Since I was so young, the only brainwashing and government secret stories I had seen were on television, so most of my stories were written with those pre-fab TV worlds in mind... and in the end it meant my stories offered nothing truly original.
So, I decided to take the phrase "write what you know" to heart and wrote a romantic comedy about a drama student (me) who is dealing with the struggles of a college relationship, called A Moment In The Moonlight. It was based on all of my failed relationships I had to overcome during my college years. After writing this script I realized two things: One, that my characters were much more believable, and Two, the world they lived in was real and unique. Even though the script in its entirety is not spectacular, the experiment, the process of "writing what you know" was extremely helpful. It allowed me to grow as a writer by letting me focus on the process of actually writing 120 pages instead of struggling with trying to create characters and a world from scratch.
However, there's a serious downside to this that I have noticed more and more lately. As the proliferation of DV shorts and features stream from all of the creative minds across the nation, there are more and more stories about filmmakers. About filmmakers unable to make films. Of course, I'm certain that these were done because they were "writing what you know." But, I've got to tell you, most people DON'T CARE and CAN'T IDENTIFY with filmmakers. They see them and the process of filmmaking as uninteresting and they see filmmakers as necessary, creative freaks. So, they could care less about the struggles of a filmmaker. They only want to see the finished product... a quality film that allows them to escape their everyday lives for a couple of hours. If I see one more story about a struggling screenwriter, actor, director or producer, I think I'll vomit. I love making movies and I HATE watching stories about filmmakers... because, who cares? So, you're having trouble making your movie so you write about a filmmaker having trouble making a movie... unless it's because your potential financiers are actually Iraqi Underworld or something exciting, then why would I want to watch a story about your struggles when I'm having filmmaking struggles of my own. And if I'm not a filmmaker, then why should I care at all? Because, the reality is that usually the writers of these filmmaker stories aren't really good enough to make these types of stories universally appealing. It's a niche market that very few people are interested in.
Does that mean you shouldn't write about the struggles of filmmaking? No, the experience you gain from writing about it will make you a better writer for your next story. But, for God's sake, just don't make a film about it.
Hollywood still hasn't learned this lesson. They find any story about filmmakers as some sort of satire about their own lives. But, in the end, very few of these stories actually ever make any money or rarely bring any true notoriety to the writers and directors. Now, for some reason, the average public IS still fascinated with the lives of the stars. And, trying to cash in, Hollywood decided it would be interesting to make a film about a star and the whole Hollywood-Star experience. So they made America's Sweetheart. Considering the talent on and off the screen, this thing should have been a blockbuster. However, it got mediocre reviews and luke-warm box office receipts. Because, like I said before, NO ONE CARES. Every once and a while some of these stories have enough edge to be successful, such as Swimming With Sharks, Living In Oblivion, and Misery (a writer wrote about a writer). But for the most part, these stories are not appealing.
The writer we could all learn from in overcoming this dilemma is Rod Serling of The Twilight Zone. Serling was a genius and he wrote the bulk of those classic episodes. However, when he started to get creative burnout near the end of the series run, instead of writing about writers having burnout, he wrote about burnout in general. He wrote about advertising executives or plumbers or husbands having burnout. He turned his own experiences into something everyone could identify with simply by changing the employment in which the main character was experiencing the burnout. Suddenly, we participate in the pressure and helplessness of the characters because we think they are just like us... average people who happen to be having extraordinary experiences.
"Writing what you know" is a great way of getting new writers into the writing game. But, when you decide what to shoot, please, please, please choose a story about something you know... second best.
First, I should state that I am of the belief that if anyone out there is capable of completing any project, no matter how long it takes and no matter what the end quality is, that you deserve a sincere round of applause. Any of us who have tried, failed and tried again, to make a short film know just how many obstacles stand between the simple idea stage to the completed film stage. Beyond that, I look for ingenuity in concept, implementation or presentation. I expect the basics (visual composition, a steady camera, competent acting, adequate sound) as a minimum and hope for more.
Now, what I'm not going to do is review each project individually, because, to be honest, I'm not that good of a reviewer… and that really wasn't the point of writing this article. But, I will share my overall experiences in my short, intense visit to the land of Foo. First, let's start with the obvious… VOLUME! These guys crank out more titles than some porn distributors! It's amazing the mere volume of work that is done by this dedicated group of people. I marvel at the fact that I'm able to complete one project a year. These guys have completed over 50 and have made available over 30 in the Fade to Black series. I know it's been said before, but that's frickin' amazing. Nuff said.
Second, let's talk about originality. Overall, the stories these guys/gals are telling are quite original in concept. Some are supernatural, some are funny and some are straight dramas. Do they all pay off as well as they could in the end? No. But most of them get pretty darn close. And with each project, the scope of the stories appear to be growing, which is nice to see. And Jason Santo seems to be the Stephen King of the group, prolific and with a non-conventional edge to his stories. And, again, the skill of the way the stories unfold has continually improved with each project, which is critical.
Third, let's talk about production value… and I'm not talking about available skin on the screen (and I'm excluding Santo shirtless). I'm talking about the quality of directing and camerawork. To be honest, in the beginning, this concerned me slightly because there were a lot of times, I thought, where shaky hand-camera work could have been replaced by a steadier tripod with no ill effect, I believe, on the shots being attempted or the time it would take to shoot it. But, more importantly, they have continued to improve in this area. As you move up the Fade to Black food chain, the quality of the direction and camerawork steadily improves. There is more visual direction, more emotional impact created by the shots selected. And that's important to me and stems from my own personal bias. I like visual directors more than others (DePalma, Hitchcock, Bay, etc.). I like seeing style along with substance, so I tend to gravitate to projects which do the same. And the Foo camerawork has improved with each project, which has led to more effective editing and performances. If there were no visible growth in their ability to direct, then I would have been concerned. However, with each new project they seem to be expanding their horizons, raising the bar and attempting more ambitious projects. Otherwise, what's the point?
Fourth, let's talk about acting. The Foo ensemble has a nice mix of personalities. Each have their strengths and, for the most part, put themselves in a position where they can showcase what they do best as actors. However, I must take a moment to point out the two best actors in the group, in my humble opinion – Jason Santo and Dan Gorgone. Good acting, on any level, consists of two basic things, relaxation and commitment. Relaxation in the sense that the actor relaxes into the role, you never feel like they are pushing or "acting" but merely being someone else. And secondly, commitment, which is important when portraying a normal role in an odd story or an odd role in a normal story. In order for those things to work, the actor has to commit fully to the role or situation, no matter how weird it may seem. And by committing, the audience buys into it because the actors have fully bought into it. And both Santo and Gorgone succeed at both of these things. And, to my surprise, they are equally adept at both comedy and drama. Santo has an intensity that makes me wonder if he'd kick my ass if I ever meet him in person. Not that he'd have a reason to kick my ass, but he just might because of a bad chicken parmesan or something like that. And, I must add a special nod to Gorgone, who can be a frickin' nut in one film, a humble husband in another and then a scary stalker in the next, all convincing… chameleon like actually. He's got it all together.
Out of the plethora of stories I've watched over the past few weeks, I'd like to mention some of my favorites stops in the land of Foo (in alphabetical order):
When you look at the massive work of Foo/Pangaea, you could try to focus on any number of reasons as to why this group is so successful. But, I believe the greatest thing these guys and gals have going for them is an overall sense of enjoyment they bring to their projects. You can tell that they love doing what they do. The love they have hanging around with each other, being friends and making movies. Out of all of their accomplishments, this is the one that I think most of us would envy. It's rare that you can get a project finished. It's even more rare that the experience is rewarding on a creative AND personal level. And it's even more rare that you could repeat that success with the same people over and over in a way that showcases not only your talents, but your long-term friendships. When people look at what makes Foovies so special, it's not only the volume or the consistent quality of the work, but comradery that they share on and off the screen.
So, thanks for the enjoyable trip to the Land of Foo. I look forward to the next stop on your never-ending journey.
Does structure help or hurt the indy filmmaker? This is a question that is often pondered by young writers. Before delving into the specifics of this question, I think it's important to narrow the scope slightly. First off, experimental pieces are, by their nature, structure-less at least or, if they have a structure, it's not readily apparent. What I'm talking about in this article is the basic Three Act structure used in narratives.
There are a lot of different writers that tell you how to write screenplays, but they all come down to the simple, basic structure.
Act Two:
Act Three:
Act Two:
Act Three:
Raiders For me, structure does not limit you, it frees you. It keeps you focused on the goal, which is the climax of the film. It keeps you grounded so that you don't wander off on tangents. The three act structure is just a skeleton. How well you write the story is what you put on that skeleton. It's your talent, not structure, that turns that skeleton into either Mr. Universe or the 95 pound weakling who gets sand kicked in his face at the beach. I think it's also important to note that we humans innately want structure in our lives. Children, for example, want rules, no matter how often they complain about it. Employees want to know what is expected of them so they know when they are succeeding. And movie goers, I believe, want structure in their story-telling... it's comforting. I don't think they know this on a conscious level, but you always know when a film works or not. It's like when you watch a film by a master director... you're not aware of everything that the director is throwing at you, but you feel it, you recognize on some level that the director is in control and you're just a rider on their cinematic rollercoaster. I know many of you reading this may disagree with me. You'll quote many instances where films didn't follow the standard three-act structure. But, I'll bet that these are the exceptions to the rule. If our end result is to make it as professional filmmakers, then we better start practicing what is expected as story-tellers. After all, both L.A. Confidential and Porky's followed the three act structure. They are vastly different films, but they both are based on the same basic skeleton. How does this apply to non-feature length story-telling? Well, the basic Beginning, Middle and End still exist. The same percentage of time could be given to each (Beginning 25%, Middle 50%, End 25%). We can practice this style of story-telling without having to make features. But, if you decide to make features, you'll be much better at expanding the story within the same structure then having to learn the structure from scratch. I also know that not following structure may be a specific, cinematic choice. If a director wants to create an emotional impact on the audience, they may choose to follow their instincts and damn structure. If it works, more power to you! After all, we're all just trying to make stories that have some sort of impact. But, in the end, I believe that we all gravitate back to a structure of story-telling, whether we are aware of it or not. And, in doing so, we become another reason why the three-act structure is accepted and expected in filmdom today.
Let me just start this article by stating two things:
2) If so, it's worth covering again.
The Last Broadcast was not so effective because of its use of DV or Adobe Photoshop or any technical wizardry. It succeeded because it had a great story and they used their financial limitations as creative solutions instead of artistic excuses. There's a quote from Robert Rodriguez that goes something like this... "You're gonna come up with problems everyday on your set. You can get rid of the problem one of two ways - you can do it creatively or you can wash it away with the money hose. You got no money, you got no hose." And Avalos and Weiler formatted their film to fit their limitations. Their idea was to shoot a fake documentary... which, by now, has become all too common. But, what was so effective about it was the way they let the story unfold.
I visited the Internet Movie Database before writing this rant to discover that Avalos and Weiler have done nothing since Broadcast. I hope that, when we create something so effective out of virtually nothing, that we are treated better by those in "the know." I know most of us live in a world where we feel that if we're just given a chance to show our talent, that we'll be able to make a living at this whole movie making thing. However, if you compare the way Broadcast and Blair Witch have been treated, you'll have to come to the unsettling realization that, though it may take talent to make your mark, you'll need a lot more than talent in order to do this for a living.
The primary goal of filmmakers is to evoke emotion from their audience. Those directors who've admitted as much and tailored their films to maximize audience reaction (Hitchcock, Spielberg, etc.) have often been criticized for being so effective at it! As if it were some sort of flaw to actually make an audience cry when they were supposed to. Somehow, because they were able to effect every audience member (not just the illustrious critics), their work has sometimes been disregarded as "popcorn" or "light-weight." It seems that, only after they're dead or they make a dark film are they actually applauded for their talents.
It amazes me how many films on cable simply relay the story instead of telling the story. They have the standard long shot, medium shot, close up for every scene. They move the camera in on the main actor once or twice a scene, if that, and then go onto the next scene. The camera remains usually stationary and at eye level. It's like I'm stuck watching the graduate projects from the "TV Movie of the Week" film school. As directors, we all look at the pages of a script. They're basically generic. There's some explanation of events, but the actual scene is created by how the director puts each shot together. I know, especially in amateur filmland, that, due to time, resources or other limitations, sometimes the only thing we can do is set up the camera, get the shot and then get the hell out of there. But, if we do that more than not, we're doing ourselves a disservice. We have a great opportunity to experiment as amateur filmmakers. Actually, there is no better time to experiment because no one is breathing over your neck waiting to see if your vision is going to give them a return on their investment. I hope that every time someone plops in one of our flicks into the VCR, that we are able to move them, in some way. That we're able to engage their imagination and make them an active participant in the film-watching experience. That we make them laugh when they're supposed to laugh, cry when they're supposed to cry and cringe when they're supposed to cringe. Then our accomplishment moves beyond the fact that we got the project done... but that we got it done well. And then, maybe one day, we all will be called "pop-corn" directors. Then we'll know we're doing it right!
Well, as I wrap up JUSTICE I made a few mental notes on the things I've learned from my experience.
2) My best friend defined the term "best friend" by always being there, whatever day, whatever hour necessary to complete the project. Without him, or my wife, this thing would still be collecting dust in my desk drawer. 3) Along those same lines... spending time with my family and friends to make this project is worth the price you pay when you do these no-budget things. Their dedication drove me to complete the project while overcoming surgery and hurricanes. Leaving it unfinished devalues their sacrifice for the project and I couldn't let that happen, no matter how convenient dropping the project would have been.
5) Storyboards saved my life. When shooting with no money and no time in places you don't have permission to be in, it's easy to get distracted and lose your train of thought. Having storyboards made sure that every shot I needed, I got.
7) If a scene doesn't work either cut it or reshoot it. There's no excuse for keeping a shot or a scene in a project that will only undermine the purpose for shooting it in the first place.
9) Newly acquired access to an MPEG-2 digitizer made me realize that I'll probably end up re-editing this thing all over again once the thought of recreating months of work no longer nauseates me. 10) It always takes three times longer than planned to shoot a scene. 11) Creating music from Sony Mixman is easy and challenging at the same time. If it would only give you the ability to view your work in seconds instead of beats, life would have been SO much easier. Jack O. (our composer) and I had to develop the virtue of patience in order to survive this process. 12) The hardest thing to maintain over months of shooting is the length of your actors' hair. 13) When acting in a project, never agree to use the clothes you like best. After wearing it off and on for six months or so, you'll end up wanting to burn it in ritual sacrifice to the gods of wardrobe.
15) Direct with confidence. Amateur actors feed off of you... if they think you know exactly what you're doing, they do whatever you want. 16) Nothing can compensate for a story with bad logic... so fix it before you shoot it.
18) It's nice to know that what you actually imagine in your head actually works on film/video. 19) You've wasted everyone's time and effort if the project is left unfinished. 20) You've done something right when your simple little premiere party costs more than your project. I can't wait to start on the next one...
This is a problem we've all faced. You have a great idea for a project. The story is unique and cool and everything, but the only people you can get in your movie for free are your friends. They have many tremendous talents, however, acting isn't one of them. What can you do? Well, here's a couple of suggestions:
Rehearse Until You Puke - Rehearsal, for the most part, is a good thing. Every shoot ends up rehearsing in some fashion, even if it's right before you start recording. But, if you can afford it, setting aside some time specifically for rehearsal can help. For people with semi-talent, this is a good way for them to hone their skills. However, this takes time, which, like money, is usually in short supply. Plus, some people are better NOT rehearsing, because the more they rehearse the more they sound... well, rehearsed... and less believable, less spontaneous. And if you're using real actors (see below), you should hold at least one read-through (where everyone sits around the table and reads the script out loud) and one rehearsal (where you walk them through what's gonna happen and how you're going to stage it). You have to know your actors and their limitations before determining how deep your rehearsals should go. Make an Action Flick - This works because most of the film is action anyway, so you don't have to suffer from your friends trying to act. Because the real problem with non-actors acting isn't their face, but their voice. It's how they sound that makes you buy it or not. Even the slightest hint of "Look, I've memorized this line and I sound like I memorized it instead of just thought of it" pulls the audience right out of the film and makes them wince uncontrollably. So, action films work because your friends just have to run, jump, shoot, blow-up, etc. Also, try to keep what I call "Arnold Lines" out of your films. These are stupid little lines Arnold S. says that replaces supposed wit with stupidity. Example: Arnold sets a guy on fire with his ass. Arnold Line - "He looks a little hot under the collar." Roger Moore did a lot of these during his stint as James Bond and the series hasn't recovered yet. Only Arnold can pull it off... sometimes. More than likely your friends won't be able to pull it off either. And it doesn't have to be an action flick. It can be any flick, actually, as long as you structure it with minimal dialogue. Visuals are always better in movies anyway. Which goes to the next option... Mute It - This is my favorite option. Don't have any dialogue at all. This was almost mandatory when shooting in Super 8 and it shouldn't change much if you're shooting in Hi-8 or Digital 8. Granted, it depends on what you're trying to accomplish, but film is supposed to be a visual medium anyway. You can tell ANY story visually. But, it's a lot harder. It's easier to have the girl say, "I love you." It's much harder to show it visually without being corny. But, that's the reason to take out as much dialogue as possible. It forces you to think visually. Plus, you can yell at your friends while you're shooting, telling them what they're thinking at the time. That way they look like they just thought of it because you just mentioned it to them... you walk them through their thoughts so they don't have to. We did this exclusively on JUSTICE. It made shooting a lot quicker because I didn't have to worry about sound interrupting the scene (car horn, airplane, drive-by shooting, etc.). Just act like you're going to have to shoot your movie in a library and then figure out how to tell the story the way you wanted. Echo It - This is something you should only do if you have no other choice. And, you really have to shoot your project correctly in order for this to work. But, you say all the lines for your actors before they say it. In the acting world, this is called giving a Line Reading and real actors hate it. For example, your actor keeps saying the line "But what about how I feel?" and you want them to say "But what about how I feel?", stressing the action instead of the pronoun (which is ALWAYS a stronger choice). So, what you do is set up the shot, have them look at the other actor, then you say the line as YOU want it to be said and have the actor echo it back to you, saying it over and over again until they get it right. This is much more time consuming, but you can get a vastly stronger performance out of novices if they, and you, have the patience for the process. Go Pro and Pro Bono - This last option is the most obvious. Get real actors. As long as their not affliated with SAG, you'd be surprised how little you have to pay a real actor to act. Many times, you can get them for free. Real actors love to act. Just like any other skilled professional, they'd rather be working on their craft than sitting around doing nothing. So, ask real actors. The easiest way to "audition" local actors is to see their work. If you want to get real actors for little to no money, you have to support their profession, or appear to support their profession. So, go out and see some local plays. Those actors with talent, make sure you stop backstage after the show to tell them how you liked their performance. This is common practice and actors love positive feedback... that's part of why they do the job. Introduce yourself as a director who's throwing together a project. If they show interest (which MOST actors will), tell them about it, tell them the story line, see how they react. But, the most important thing is to tell the truth. If they ask how much it pays, tell them "nothing", but you'll feed them, give them a copy of the finished product and they'll have something that will stand out on their resume. You can also hold auditions. This costs you nothing but an afternoon. When you publicize your audition make sure you state that you're NOT going to pay them anything, but they'll get a copy of the finished product. Actors currently not acting usually have flexible jobs, in case a gig comes up (that's why so many of them are waiters or temps). Working actors usually work everyday but Monday, so, if you can, schedule the audition from Monday afternoon through the evening. Actors are not morning people, so never schedule it in the morning. The worst that can happen is no one shows up to audition. More than likely, however, someone will. And they may be perfect. As Jason Santo mentioned in one of his articles, in the real world image is everything, so be professional and act professional. Don't hold the auditions in your house, but find a location that looks like you have something to offer. Most auditions happen in empty theater stages or offices, so get access to an office or even use a warehouse or garage. Anything is better than auditioning in someone's living room while you're little brother plays Play Station in the background. And, remember, whatever promises you make to actors, deliver on them. The acting community is a close knit group. You don't want your name or company given a bad rep or you'll never get any good actors. However, if the experience is positive and they enjoy the process, they'll be back and they'll bring their real actor friends with them. We all have friends. Unfortunately, we all don't have real actors as friends. So do the best you can. Set yourself up to succeed by recognizing the limitations of your resources (time, money, talent) and utilize them correctly. Remember, it's not about settling for less, but making something out of nothing.
One of the most common challenges young filmmakers have to face is unrealistic expectations. Not of their abilities, but of the timeframe of their success. As the elder statesman of this group (I'm assuming as I'm just over 30) I can tell you that when you think things should happen and when they will likely happen are two very different things. Take whatever timeframe you have in your head for when you think you should be a success and multiply it by five. Jason Santo's article "Well, I'm Kinda Doing What I Want..." was stunning to me because, only a few years ago I went through the same internal struggle... "am I selling out?" By who's definition are we defining "selling out?" The way Hollywood spews out its hype, if you're not a feature director by 21 you're over the hill. That's crap. Not everyone can be a prodigy like Spielberg or Orson Welles. That's what makes them so special, because they are so far outside of the norm. The reality for every single person I know in show business that has had ANY sort of lasting success (i.e., working regularly) is that they have dedicated 10 years of hard work to becoming an "overnight sensation." That's the average. And that's working at it everyday. Probably the most important thing I've learned about people so far is that they do what they want to do. Never pay attention to what people say, only to what they do. If people want to lose weight, they do. If they want to change careers, they do. If they want to get out of a relationship, they do. It's about priorities and pain. When something becomes painful enough, you change, whether it's a career, a relationship, eating habits, etc. So, if you really want to be a major film director then move to Hollywood, learn how to kiss people's asses and work your way up the food chain. Start as a runner (getting coffee, running errands) on any studio shoot and go from there. I've been a runner before and I've met people who think they're too good to be a runner. But, to quote a friend of mine who's a VP at Nickelodeon Studios, "If you can't run errands right, what makes you think someone is going to let you do anything else?" EVERY person I've met who works behind the camera, including the VP, started out as a runner, so don't expect the rules to be different for you. For me, it took me a LONG time to realize that what I was saying to people was one thing, but what I was doing was something else. I kept saying I was going to move to California and start my way up, but the reality was that I was doing the exact opposite. It took me quite some time to realize that my wife and, at that time, newborn daughter were more important to me and the reason I wasn't moving. I realized that it was more painful to me to move my wife and kid across the country just so I could be a runner than it was to stay put for a little while and just focus on writing. I realized that raising my child (and now children) in a safe area with family nearby was more important than trying to reach some unrealistic timeframe of success. So, I refocused my energies and decided to write as much as possible. Recently, I've decided to add shooting no-budget flicks to my creative plate. I've finally realized how the realities of my life are going to fit into my life-long goal of being a filmmaker. Whatever you really want to do, you'll do. Just recognize it and accept it, then go from there. This isn't a sprint, but a marathon. It's not important how long it takes to reach your goals, only what you're doing while you get there. All of you making shorts and features with your friends right now will become much better story tellers when your opportunity arrives. If you keep plugging away you WILL get your opportunity, so be as prepared as you possibly can. Shoot as many projects as you can. Become a better writer, director, actor... whatever you want to do. Do it as often as you can. Like anything else, you'll get better the more you do it. I spent years focusing only on writing. I've had a modicum of success at that and I keep working at it. Now I'm also focusing on directing and creating as many no-budget projects as my time and resources will allow. If you're truly passionate about telling stories, then you're in it for the long haul. Just keep focused on the goal and you'll reach it... eventually.
The one thing you can count on in life is that you're never satisfied. It's what's helped mankind overcome hardships, put a man on the moon and make the Porky's films. And when you and your buddies get together like the Little Rascals to "put on a show" you always wish you had more time, more money and, for some, more talent. Some of you are reaching for the ultimate goal of making a living making movies. I think we'd all love that. But, take it from someone who's been in television and film, making films with your buddies is some of the best times you'll ever have. Not only do you have creative control, but you also have the most important factor... fun.
So, when I look at the big picture, I realized that I've been very fortunate. I've been able to live in the "dreaded" real world while my friends have done a lot of the grunt work in LALA Land. My friends been able to pound the Hollywood pavement while I've been able to stay in Florida, married and with a couple of great kids. In a lot of ways, my RWA co-horts are my heroes... their dedication and time involved in pursuing the completion of RWA has been amazing to me. But, in the same respect, I don't envy them at all. The day-to-day networking and ass-kissing seems inconceivable at times. I've participated as much as possible, but it didn't take me long to realize that I'd rather spend time with my children then with somebody who knows somebody who may have an uncle who just won the lottery and who may want to invest in a film that is important for my career, but not important to anyone else. But, in the time it's taken to get one film made and another working toward financing, a lot of you have made scores of short films. If your anything like the frenzied people at Random Foo and Pangaea, you've made 50 films in that time! So, the question is, who's better at telling stories? The people who made one film or the people who've made 50? And the sad fact is that business of show business stinks. I went out to LA to go to the American Film Market and I've got to tell you the distribution process is offensive. In many ways it's legalized prostitution. You see so many people all trying to do the same thing and selling their creative souls in the process, each one trying to snatch the money out of the handful of people who have it. The end result is a mish-mash of similiar films with low-end actors in predictable stories. At least within the limited budgetary scope of RWA we tried to be unique in the characters and action, but, in the end, this probably hurt us more than help. And as broadband becomes more available to internet users, the distribution chains will evolve and you won't have to sell your soul to get someone other than your family to watch your stuff. REwind Theater is a perfect example. So, there is some light at the end of the distribution tunnel. Everything comes down to priorities and sacrifice. And at this stage of my life, until I get an ungodly inheritance from some Uncle I've never met or my wife and kids decide they don't need to eat anymore, I've rejoined the ranks of the Amateurs again (and since I've made so little in filmdom so far, this isn't much of a leap). I've gone back to my Super-8 roots and have decided to "put on a show" called JUSTICE. When I'm done, I'll open it up for public scrutiny and mockery. I'll learn from it and move on to the next one. After all, we all just want to tell stories. Some are better at it than others, but the point is that we each have something to say. Do I still want to make "real" movies when I grow up? You bet. But, I've realized that getting my friends together to shoot a harmless flick is some of the best fun I can have. Enjoy the process, enjoy the friendship and enjoy tapping into one of the basic human urges... telling stories. Because, we all know, our films probably aren't going to change the world, but they will change our world.
© Pete Bauer 2000-2005
|